Hi, my name is Kamron. I am the developer behind DeadPoly. Seeing as how I am currently a solo developer, I guess this page should be an 'about me' rather than 'about us,' right?
Ever since I was a little kid, the only job I ever wanted to have was creating video games. I vividly remember sitting in front of my first HP computer for hours making custom tower defense and RPG maps for Starcraft inside the map editor. As many people know, sometimes life just happens to us and it doesn't go the way we expect, which ended up being the case with my career path. Life led me to a career in computers and technology, but not making games.
Gaming has always been a big part of my life outside of work, and the pull of being creative inside of video games was always growing. The pull eventually took the form of making mods and maps for other games such as Starcraft, Warcraft, Ark, DayZ, Skyrim, and many others for hours on end.
As I was sitting at my computer working on yet another mod for DayZ, I started wondering why I was spending so much time making things FOR a game, instead of actually MAKING a game. The gears started turning, and then stopped more than a few times, but then I found Synty Studios and their plethora of available models. I knew it would be next to impossible for me to make everything involved with creating a video game myself, but with all of the models readily available? I had to give this a shot. After stumbling upon SGK v2, another asset worth its weight in gold for someone in my situation, my survival game was in the budding stages of becoming a reality.
With the use of both of the previously mentioned assets, isn't this just an asset flip? I'll leave that up to the players to decide. I know the amount of time and effort that goes into DeadPoly, and I'm planning on working on this game for years to come. Hopefully, that will include expanding to a team of talented individuals interested in creating this vision with me.
At the end of the day, I'm just a gamer who decided to make the game I've been looking for, and I'm excited to see where this journey takes me.